Create Maps
Place level pieces, set the player spawn point, configure triggers and prepare playable map layouts.
Build, test and prepare custom JumpFall levels with tools designed for player-made content.

Place level pieces, set the player spawn point, configure triggers and prepare playable map layouts.
Playtest maps inside the editor workflow before compiling them for JumpFall.
Editable files and compiled game-ready files are part of the JumpFall map workflow.
The editor is the main reason for the Early Access approach: it needs real player feedback.



Current user documentation is available in the JumpFall tutorials. This page works as the official overview and entry point.