Precision Platforming
Run, jump, dash and manage a limited jetpack while learning each level route.
Run, jump, dash and use a limited jetpack through precision-focused 2D levels, then build and share challenges of your own.

JumpFall combines a readable movement system with creator tools designed for custom content and ongoing Early Access feedback.
Run, jump, dash and manage a limited jetpack while learning each level route.
Create, playtest and compile maps with configurable physics, triggers, moving platforms, custom media and Lua map events.
Achievements, Steam Cloud-compatible data and Workshop delivery support the PC version without replacing local content workflows.
Different tools cover maps, appearance and broader data-driven extensions without modifying the base installation.
Editable .jmap projects compile to playable .jfue maps. Workshop .jsm packages can carry the map, preview, backgrounds, audio and map Lua files.
PC players can install local or Workshop skin packages with supported movement and climbing animations.
The PC mod runtime validates .jfmod packages for maps, visuals, audio, localization and limited mechanics. It does not load external DLLs or native code.
JumpFall is moving toward Early Access. The main public focus is platforming, stability and creator workflows. LAN multiplayer is being tested separately in closed experimental builds and is not presented as a finished public feature.
Screenshots from the current JumpFall build and editor.






JumpFall is listed on Steam and is planned for Early Access. Wishlist the game and follow development updates there.