Compiled Maps
Playable maps use compiled map files intended for JumpFall runtime loading.
Community maps are custom JumpFall levels created with editor tools and prepared for local or Workshop-oriented workflows.

Playable maps use compiled map files intended for JumpFall runtime loading.
Maps can reference local asset folders for supported custom content such as backgrounds or sounds.
Workshop publishing is planned as part of the community map pipeline and will be linked publicly when it is ready.
Examples of gameplay scenes and editor workflows that support custom map creation.



The community map system is being prepared for Early Access. The public Workshop link will be added once the upload and browsing flow is stable.